Ever wonder how to make Borderlands style art in Photoshop and Mudbox? Look no further! I got around to creating a totally sweet VIDEO version of my original Borderlands art style tutorial. Continue reading How to make Borderlands style art
Tag Archives: maya training
MILA Scatter and subsurface scattering
Subsurface scattering is a complicated shader effect that makes skin look alive. But creating subsurface scattering shaders for skin has always been a little bit like black magic – until now.
Start using the new MILA material in Maya 2015
Mental Ray’s new MILA material in Maya 2015 is a layered library shader that improves performance and flexibility. Wait, why do you care? What’s wrong with Blinn??? Continue reading Start using the new MILA material in Maya 2015
Creating environment UVs isn’t hard, per se. It’s usually just planar UV projections on flat surfaces. The trick is properly creating UVs that take advantage of tiling textures. Here’s a short video that lays out what you need to know! Continue reading Environment UVs
Creating a simple level blockout
You know that creating a simple level blockout (aka greyboxing) is a necessity for video game artists. But this simple skill can also make you a better artist all around.
As for how it can do that – I like to compare a blockout to Cliffs Notes.
Continue reading Creating a simple level blockout
How to fix Maya
Now we know where to find our crash save files. But chances are good that whatever caused that file to crash once, will make Maya crash again. What causes these problems, and how do we deal with them? Read on to learn how to fix Maya when it breaks. Continue reading How to fix Maya
Where does Maya save crash files?
[New August 2017: see where Maya 2017 saves in Windows 10]Ha, the funny thing about this, is Maya saves this file where you’d never think to look. It’s not in your project folder, it isn’t on the desktop, it isn’t even in the prefs folder or somewhere else that makes sense. Continue reading Where does Maya save crash files?
Maya Character Modeling Tutorial
This is a Maya character modeling tutorial, but the techniques are applicable to any 3d software package. I create a character base mesh from start to finish in Maya – the tutorial focuses on constructing a simple model with proper topology that is suitable for sculpting. Continue reading Maya Character Modeling Tutorial
Borderlands style texture creation
Ever wondered how to reverse-engineer the art that goes into AAA games? Follow along as I describe my process
I’ve created a video version of the tutorial! Check it out!! Continue reading Borderlands style texture creation
Maya UV Unwrapping tutorial
Creating texture coordinates is one of the more difficult aspects of the 3D pipeline to wrap our heads around. Here I lay out my process for properly UVing a character model.
Continue reading Maya UV Unwrapping tutorial