I continued with the unfinished areas, like the fly and under the back pockets.
One thing I found crucial to the Borderlands style is not filling every available area with some form of texture detail.
Borderlands relies on big open spaces of color to contrast against the drawn-on lines everywhere.
This is a change from most 3D art in games, where the goal is to create as much detail as possible on every surface, and relying on a combo of the diffuse/normal/specular textures and the lighting engine to make things easy to read.
At this point I started adding shadows in, mostly reinforcing cross-hatched areas. I used a soft airbrush with a low opacity and painted the shadows on their own layer. I set the layer blend mode to Soft Light and set the opacity around 60%.
Can’t have dark without light. Using a similar technique as above, I painted white on to raised areas – the high points of wrinkles, or where the knee presses against the fabric, or anywhere I thought would benefit from a little extra visual attention.
Borderlands style texture creation -or- Pandora is the dirtiest planet in the ‘verse.
If there is one other visual element that is strongly associated with Borderlands, it is splatter and stains. I found images like this online:
I desaturated those and applied them as overlays over the texture. The coffee stain/ink splatter effect is very important to the Borderlands look – everything on Pandora is really beat-up.
Here are some more shots of the finished product. Not pictured are the normal maps I created for the character.
I used Mudbox to create big shapes like wrinkles on the clothing. The rest of the normal detail I created by converting texture detail into normals using Nvidia’s Photoshop filter.
Disclaimer: Borderlands is trademark of Gearbox Software and probably 2K Games. This website is not affiliated with Gearbox, 2K, or Borderlands. Any views expressed here represent methodj.com and do not reflect the views of the video game Borderlands, Gearbox Software, 2K Games, the state of Texas, or the fictional planet Pandora and its residents. The BORDERLANDS logo text is property of Gearbox Software. I am not affiliated with Gearbox or Borderlands, I didn’t work on the game, and the art here was developed as a personal project.