How do you know when to use modeling vs sculpting? What objects are best handled via modeling, and which are best handled via sculpting? They seem very similar… but using the wrong approach means uglier art that takes longer to create!
Have you noticed that modeling heads and faces is really hard? So have I! Here’s why: Continue reading Maya 2016 female head modeling tutorial
So the first character modeling vid I published on YouTube still gets tons of hits… but it’s a bit long in the tooth. So here is the new improved version, updated for Maya 2016! Continue reading Maya 2016 female body modeling tutorial
The common thinking is that starting with a T-Pose for characters is the best way of building a model. However, after years of experience, I don’t use a T-Pose any more. In fact, I think modeling in a T-Pose is a terrible idea, and results in characters that don’t look right or deform correctly. Why?
So: why are triangles bad when poly modeling? This is a common question posed to me. And if you’ve watched any of my videos, you know I use tris from time to time. But a lot of people will tell you they should always be avoided. What’s really going on here? Continue reading Why are triangles bad when modeling?
New to Mudbox? Knowing Maya or Max gives you a head start, but like all software, Mudbox has its own quirks.
I’ve assembled this list of Mudbox tips for beginners, based on my experience using the program since version 1. It should help you use the program more effectively! Continue reading Mudbox tips for beginners
Welcome to Maya 2016! I’m kicking things off with a tutorial on creating eyes in a really easy way. Get good eyes in like 10 minutes, seriously!
The head is the single most complicated challenge for an artist. Not only do you have to make an aesthetically appealing model, but there are tons of technical requirements that most artists don’t stop to think about. Learning how to model a head for animation the right way means knowing how to find the balance. Continue reading Learn to model a head for animation the right way
My latest and greatest (also newest) character body modeling Maya techniques- now updated for Maya 2015. Continue reading Body Modeling Maya 2015 edition
Hard surface, high-resolution modeling presents its own unique challenges. This tutorial series shows the creation of a common hard surface object, a gun, from start to finish.