Category Archives: Tutorials

Detailed, step-by-step process tutorials, focused on specific topics like 3d modeling, character creation, sculpting, and texturing. These tutorials show how to use Maya, Mudbox, and Photoshop like a professional!

Convert Maya files to open in older versions of Maya!

You’ve got a Maya 2018 file, but you need to import it into Maya 2014. Just trying to open it in 2014 doesn’t work. And if you export it as an FBX, you might lose a lot of important data, like lighting, materials, deformers, etc.

But there is a trick to convert Maya files to open in old versions of Maya!

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Maya Face Rigging Basics – a Maya 2017 Character Setup Tutorial

Setting up a character’s body is one thing – but Maya face rigging is on a whole other level! It isn’t uncommon to have more joints in the face than in the rest of the body combined. In fact, you may end up with double or triple the number!

So how do we handle the complexity of all those joints, and the accompanying skin weighting issues it brings?
Continue reading Maya Face Rigging Basics – a Maya 2017 Character Setup Tutorial

Mudbox tips for beginners

New to Mudbox? Knowing Maya or Max gives you a head start, but like all software, Mudbox has its own quirks.

I’ve assembled this list of Mudbox tips for beginners, based on my experience using the program since version 1. It should help you use the program more effectively! Continue reading Mudbox tips for beginners

Mudbox Character Sculpting: bodybuilder

Continuing the bodybuilder series, my Mudbox character sculpting tutorial lays out the process of creating detailed anatomy for a muscular character, a pretty standard piece that should be in every character artist’s portfolio.

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Mudbox texturing tools make photorealism easy

People argue whether Mudbox or ZBrush is best for sculpting – but no one argues about which is the better texture painting package. Mudbox is the best, hands down – and we can use its tool set to create amazing, photoreal textures quickly and easily.

Continue reading Mudbox texturing tools make photorealism easy