Have you noticed that modeling heads and faces is really hard? So have I! Here’s why: Continue reading Maya 2016 female head modeling tutorial
Reader Ric Williams emailed me a raft of questions about animation with blendshapes versus joints, mostly for facial animation. I thought I would post my answers here, as others might find them helpful!
Q1: When is it best to use joints or blendshapes?
Historically, it used to be that blendshapes meant pre-rendered, and joints were used for real-time stuff. Continue reading Joints or Blendshapes?
So the first character modeling vid I published on YouTube still gets tons of hits… but it’s a bit long in the tooth. So here is the new improved version, updated for Maya 2016! Continue reading Maya 2016 female body modeling tutorial
The common thinking is that starting with a T-Pose for characters is the best way of building a model. However, after years of experience, I don’t use a T-Pose any more. In fact, I think modeling in a T-Pose is a terrible idea, and results in characters that don’t look right or deform correctly. Why?
So: why are triangles bad when poly modeling? This is a common question posed to me. And if you’ve watched any of my videos, you know I use tris from time to time. But a lot of people will tell you they should always be avoided. What’s really going on here? Continue reading Why are triangles bad when modeling?
Welcome to Maya 2016! I’m kicking things off with a tutorial on creating eyes in a really easy way. Get good eyes in like 10 minutes, seriously!
The head is the single most complicated challenge for an artist. Not only do you have to make an aesthetically appealing model, but there are tons of technical requirements that most artists don’t stop to think about. Learning how to model a head for animation the right way means knowing how to find the balance. Continue reading Learn to model a head for animation the right way
My latest and greatest (also newest) character body modeling Maya techniques- now updated for Maya 2015. Continue reading Body Modeling Maya 2015 edition
In part one of the Mudbox character sculpting tutorial, we focused on creating the base shape. Now our goal is creating super high-resolution detail, a must for a character sculpt to stand out in a portfolio.
This multi-part tutorial will cover Mudbox character sculpting, adding high-resolution detail, painting textures, and more. We begin with creating the basic shape of the character, and then detailing the character via sculpting! Continue reading Mudbox Character Sculpting tutorial – CREATION