About

I’m James Taylor and this is my blog on 3D art. I want to make the world a better looking place. Isn’t that what artists do?

Right now I work in the game industry as an art director. I’ve also taught 3D art creation at the university level. I’ve been creating digital art since the 90s. I’ve been a web designer, an animator, and an art director. I’ve created characters, environments, special effects, lighting, compositing, visual effects, and more.

I also happen to have worked on a lot of different video games:

  • credited titles:
  • Mortal Kombat vs. DC Universe
  • Blitz: The League 2
  • Game Party 2
  • TNA iMPACT!
  • NBA Ballers Chosen One
  • Game Party
  • John Woo presents Stranglehold
  • Mortal Kombat: Armageddon
  • Mortal Kombat: Unchained
  • NBA Ballers: Phenom
  • Blitz: The League
  • Karaoke Revolution Party
  • Mortal Kombat: Shaolin Monks
  • The Matrix: Path of Neo
  • Psi-Ops: The Mindgate Conspiracy
  • Karaoke Revolution Volume 3
  • Karaoke Revolution Volume 2
  • Mortal Kombat: Deception
  • NBA Ballers
  • Karaoke Revolution
  • Secret Service: Security Breach
  • Amplitude
  • RedCard 20-03

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8 thoughts on “About”

  1. can you please upload tutorial about body skin texturing with using mudbox and sculpting in maya as well
    that would be very gret

  2. Hi James, did you work on a title called Mig Alley? It was released in the late 90’s early 2000 by Rowan Software.

  3. Ah, I see. There was a programmer named Jim Taylor that worked on it. I think he was from the EU. Nevertheless, I see your portfolio and it looks really good.

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JAMES TAYLOR's 3D game art tutorials – Maya / Mudbox / Mental Ray / Photoshop