Welcome to Maya 2016! I’m kicking things off with a tutorial on creating eyes in a really easy way. Get good eyes in like 10 minutes, seriously!
Need a quick lighting solution to show off your models or animation? Physical Sun and Sky is different than most things in Maya and Mental Ray: it’s easy to use, and it looks good right out of the box. Continue reading the ‘Make Cool’ button: Maya Physical Sun and Sky tutorial
Subsurface scattering is a complicated shader effect that makes skin look alive. But creating subsurface scattering shaders for skin has always been a little bit like black magic – until now.
Mental Ray’s new MILA material in Maya 2015 is a layered library shader that improves performance and flexibility. Wait, why do you care? What’s wrong with Blinn??? Continue reading Start using the new MILA material in Maya 2015