Setting up a character’s body is one thing – but Maya face rigging is on a whole other level! It isn’t uncommon to have more joints in the face than in the rest of the body combined. In fact, you may end up with double or triple the number!
Did you know that there is an easy, push-button solution for UV mapping in Maya? A tool that automates the entire process of UV mapping? I can show you a way of easy UV mapping in Maya, using a tool so easy that a beginner can master it in seconds. Continue reading Easy UV mapping in Maya 2015 and 2016→
The head is the single most complicated challenge for an artist. Not only do you have to make an aesthetically appealing model, but there are tons of technical requirements that most artists don’t stop to think about. Learning how to model a head for animation the right way means knowing how to find the balance. Continue reading Learn to model a head for animation the right way→
Maya is a very complicated program with a lot of depth – a beginner could spend forever going through each individual menu and option. Here are some tips to get up and running in Maya more quickly!
Hard surface, high-resolution modeling presents its own unique challenges. This tutorial series shows the creation of a common hard surface object, a gun, from start to finish.
Image Based lighting is the technique pros use to create lighting for their film effects shots. And now that the Maya 2015 Image Based Lighting is easier to use and quicker to implement than ever before, you’ve got no excuse not to use it! Continue reading Maya 2015 Image Based Lighting→
JAMES TAYLOR's 3D game art tutorials – Maya / Mudbox / Mental Ray / Photoshop