Setting up a character’s body is one thing – but Maya face rigging is on a whole other level! It isn’t uncommon to have more joints in the face than in the rest of the body combined. In fact, you may end up with double or triple the number!
So how do we handle the complexity of all those joints, and the accompanying skin weighting issues it brings?
Continue reading Maya Face Rigging Basics – a Maya 2017 Character Setup Tutorial →
So the first character modeling vid I published on YouTube still gets tons of hits… but it’s a bit long in the tooth. So here is the new improved version, updated for Maya 2016! Continue reading Maya 2016 female body modeling tutorial →
Welcome to Maya 2016! I’m kicking things off with a tutorial on creating eyes in a really easy way. Get good eyes in like 10 minutes, seriously!
Did you know that there is an easy, push-button solution for UV mapping in Maya? A tool that automates the entire process of UV mapping? I can show you a way of easy UV mapping in Maya, using a tool so easy that a beginner can master it in seconds. Continue reading Easy UV mapping in Maya 2015 and 2016 →
The head is the single most complicated challenge for an artist. Not only do you have to make an aesthetically appealing model, but there are tons of technical requirements that most artists don’t stop to think about. Learning how to model a head for animation the right way means knowing how to find the balance. Continue reading Learn to model a head for animation the right way →
My latest and greatest (also newest) character body modeling Maya techniques- now updated for Maya 2015. Continue reading Body Modeling Maya 2015 edition →
Maya is a very complicated program with a lot of depth – a beginner could spend forever going through each individual menu and option. Here are some tips to get up and running in Maya more quickly!
Continue reading 25 Maya tips for beginners →
Hard surface, high-resolution modeling presents its own unique challenges. This tutorial series shows the creation of a common hard surface object, a gun, from start to finish.
Need a quick lighting solution to show off your models or animation? Physical Sun and Sky is different than most things in Maya and Mental Ray: it’s easy to use, and it looks good right out of the box. Continue reading the ‘Make Cool’ button: Maya Physical Sun and Sky tutorial →
Image Based lighting is the technique pros use to create lighting for their film effects shots. And now that the Maya 2015 Image Based Lighting is easier to use and quicker to implement than ever before, you’ve got no excuse not to use it! Continue reading Maya 2015 Image Based Lighting →