You’ve got a Maya 2018 file, but you need to import it into Maya 2014. Just trying to open it in 2014 doesn’t work. And if you export it as an FBX, you might lose a lot of important data, like lighting, materials, deformers, etc.
But there is a trick to convert Maya files to open in old versions of Maya!
Continue reading Convert Maya files to open in older versions of Maya! →
When Maya crashes, it promises to save a duplicate of your file. But where does Maya save crash files in Windows 10? And how can we use this knowledge to save GIGABYTES in storage on our hard drives? It’s all in a hidden-by-default directory.
So: why are triangles bad when poly modeling? This is a common question posed to me. And if you’ve watched any of my videos, you know I use tris from time to time. But a lot of people will tell you they should always be avoided. What’s really going on here? Continue reading Why are triangles bad when modeling? →
Maya is a very complicated program with a lot of depth – a beginner could spend forever going through each individual menu and option. Here are some tips to get up and running in Maya more quickly!
Continue reading 25 Maya tips for beginners →
Now we know where to find our crash save files. But chances are good that whatever caused that file to crash once, will make Maya crash again. What causes these problems, and how do we deal with them? Read on to learn how to fix Maya when it breaks. Continue reading How to fix Maya →
[New August 2017: see where Maya 2017 saves in Windows 10]Ha, the funny thing about this, is Maya saves this file where you’d never think to look. It’s not in your project folder, it isn’t on the desktop, it isn’t even in the prefs folder or somewhere else that makes sense. Continue reading Where does Maya save crash files? →