When I was looking to become a game artist back in the day, things were easy. Not many people knew the software, and even fewer were actually good artists! Breaking into the game industry then meant I was hired as an ‘artist’ – a catch-all position that meant that I would be doing a little of everything.
Nowadays the landscape is completely different. Competition for game jobs is absolutely cut-throat. On top of that, 3D art is becoming every more complicated! How can a noob possibly make it? Continue reading Want to become a game artist? Specialize!
Hiring artists isn’t like the hiring process for any other job. After all, the hiring manager can see what you can do right away, from your portfolio. That means your portfolio needs to impress – but that isn’t all that it needs to do.
Continue reading what goes into a game art portfolio?
In my earlier post about portfolio sites, I addressed a few of the most common mistakes I saw on artists’ sites. But mistakes on a portfolio aren’t the biggest problem. The biggest mistakes happen before the portfolio is even created. Continue reading Why should anyone hire you?
I viewed a lot of portfolios when I was hiring artists – and I ignored most of them. So how can you avoid the mistakes other artists make? Continue reading Quick portfolio site tips
I hate those ads. But in all seriousness, this is a really easy way to improve your portfolio! Continue reading 1 Easy Trick to Improve your Portfolio
There is one big problem with the way most art classes are taught – I’m a teacher and even I do this, because this is what most students expect. But if you know what to do, you can make art school work for you. Continue reading 2 steps to win at school