Part 2 – Hands, Feet, and Details
Upping mesh resolution.
In this next video I start looking at the smoothed mesh. I want to use Maya’s smooth proxy here (the ‘3’ key), rather than actually smoothing my mesh. Remember, the more verts I add to my model, the harder I have to work to make changes!
Hands and Feet:
This second video also covers creation of basic hands and feet. In a shocking twist, I don’t use cylinders! What do I use instead? Well you’ll just have to watch and find out. SUSPENSE!!!
Next page: the head and face, the biggest modeling challenge in the body!