You’ve got a Maya 2018 file, but you need to import it into Maya 2014. Just trying to open it in 2014 doesn’t work. And if you export it as an FBX, you might lose a lot of important data, like lighting, materials, deformers, etc.
But there is a trick to convert Maya files to open in old versions of Maya!
Continue reading Convert Maya files to open in older versions of Maya!
When Maya crashes, it promises to save a duplicate of your file. But where does Maya save crash files in Windows 10? And how can we use this knowledge to save GIGABYTES in storage on our hard drives? It’s all in a hidden-by-default directory.
Setting up a character’s body is one thing – but Maya face rigging is on a whole other level! It isn’t uncommon to have more joints in the face than in the rest of the body combined. In fact, you may end up with double or triple the number!
So how do we handle the complexity of all those joints, and the accompanying skin weighting issues it brings?
Continue reading Maya Face Rigging Basics – a Maya 2017 Character Setup Tutorial
Want to know how to place joints correctly? Looking for an explanation for Maya’s skin weighting tools, like the new Geodesic Voxel bind method? Want a cheat sheet for bone placement? Keep reading! Continue reading how to rig in maya: joints & skinning
Have you noticed that modeling heads and faces is really hard? So have I! Here’s why: Continue reading Maya 2016 female head modeling tutorial
So the first character modeling vid I published on YouTube still gets tons of hits… but it’s a bit long in the tooth. So here is the new improved version, updated for Maya 2016! Continue reading Maya 2016 female body modeling tutorial
Welcome to Maya 2016! I’m kicking things off with a tutorial on creating eyes in a really easy way. Get good eyes in like 10 minutes, seriously!
Did you know that there is an easy, push-button solution for UV mapping in Maya? A tool that automates the entire process of UV mapping? I can show you a way of easy UV mapping in Maya, using a tool so easy that a beginner can master it in seconds. Continue reading Easy UV mapping in Maya 2015 and 2016
The head is the single most complicated challenge for an artist. Not only do you have to make an aesthetically appealing model, but there are tons of technical requirements that most artists don’t stop to think about. Learning how to model a head for animation the right way means knowing how to find the balance. Continue reading Learn to model a head for animation the right way
My latest and greatest (also newest) character body modeling Maya techniques- now updated for Maya 2015. Continue reading Body Modeling Maya 2015 edition