There’s nothing worse than sending out your portfolio and getting zero response. And if you are trying to get a job in the game industry, this is going to happen. What can you do to improve your game industry portfolio to the point it gets responses? Continue reading How to get hired with your game industry portfolio
You want to get a job in the game industry? So does everyone else! The competition is stiff. So you need a really good strategy to approach your job search. I will tell you what worked for me – and the people I’ve hired! Continue reading How to get a job in the game industry – the search
How do you know when to use modeling vs sculpting? What objects are best handled via modeling, and which are best handled via sculpting? They seem very similar… but using the wrong approach means uglier art that takes longer to create!
If you are new to sculpting, this is the big question that you want answered: should you learn Mudbox? or zBrush?
The common thinking is that starting with a T-Pose for characters is the best way of building a model. However, after years of experience, I don’t use a T-Pose any more. In fact, I think modeling in a T-Pose is a terrible idea, and results in characters that don’t look right or deform correctly. Why?
So: why are triangles bad when poly modeling? This is a common question posed to me. And if you’ve watched any of my videos, you know I use tris from time to time. But a lot of people will tell you they should always be avoided. What’s really going on here? Continue reading Why are triangles bad when modeling?
New to Mudbox? Knowing Maya or Max gives you a head start, but like all software, Mudbox has its own quirks.
I’ve assembled this list of Mudbox tips for beginners, based on my experience using the program since version 1. It should help you use the program more effectively! Continue reading Mudbox tips for beginners
Continuing the bodybuilder series, my Mudbox character sculpting tutorial lays out the process of creating detailed anatomy for a muscular character, a pretty standard piece that should be in every character artist’s portfolio.
Maya is a very complicated program with a lot of depth – a beginner could spend forever going through each individual menu and option. Here are some tips to get up and running in Maya more quickly!