Setting up a character’s body is one thing – but Maya face rigging is on a whole other level! It isn’t uncommon to have more joints in the face than in the rest of the body combined. In fact, you may end up with double or triple the number!
So how do we handle the complexity of all those joints, and the accompanying skin weighting issues it brings?
Continue reading Maya Face Rigging Basics – a Maya 2017 Character Setup Tutorial
Want to know how to place joints correctly? Looking for an explanation for Maya’s skin weighting tools, like the new Geodesic Voxel bind method? Want a cheat sheet for bone placement? Keep reading! Continue reading how to rig in maya: joints & skinning
Have you noticed that modeling heads and faces is really hard? So have I! Here’s why: Continue reading Maya 2016 female head modeling tutorial
So the first character modeling vid I published on YouTube still gets tons of hits… but it’s a bit long in the tooth. So here is the new improved version, updated for Maya 2016! Continue reading Maya 2016 female body modeling tutorial
Continuing the bodybuilder series, my Mudbox character sculpting tutorial lays out the process of creating detailed anatomy for a muscular character, a pretty standard piece that should be in every character artist’s portfolio.
People argue whether Mudbox or ZBrush is best for sculpting – but no one argues about which is the better texture painting package. Mudbox is the best, hands down – and we can use its tool set to create amazing, photoreal textures quickly and easily.
Continue reading Mudbox texturing tools make photorealism easy
The head is the single most complicated challenge for an artist. Not only do you have to make an aesthetically appealing model, but there are tons of technical requirements that most artists don’t stop to think about. Learning how to model a head for animation the right way means knowing how to find the balance. Continue reading Learn to model a head for animation the right way
My latest and greatest (also newest) character body modeling Maya techniques- now updated for Maya 2015. Continue reading Body Modeling Maya 2015 edition
Hard surface, high-resolution modeling presents its own unique challenges. This tutorial series shows the creation of a common hard surface object, a gun, from start to finish.
This multi-part tutorial will cover Mudbox character sculpting, adding high-resolution detail, painting textures, and more. We begin with creating the basic shape of the character, and then detailing the character via sculpting! Continue reading Mudbox Character Sculpting tutorial – CREATION