Reader Ric Williams emailed me a raft of questions about animation with blendshapes versus joints, mostly for facial animation. I thought I would post my answers here, as others might find them helpful!
Q1: When is it best to use joints or blendshapes?
Historically, it used to be that blendshapes meant pre-rendered, and joints were used for real-time stuff. Continue reading Joints or Blendshapes?
The head is the single most complicated challenge for an artist. Not only do you have to make an aesthetically appealing model, but there are tons of technical requirements that most artists don’t stop to think about. Learning how to model a head for animation the right way means knowing how to find the balance. Continue reading Learn to model a head for animation the right way
Hiring artists isn’t like the hiring process for any other job. After all, the hiring manager can see what you can do right away, from your portfolio. That means your portfolio needs to impress – but that isn’t all that it needs to do.
Continue reading what goes into a game art portfolio?