Art in games and film demand ultra-detailed surfaces. And the most important kind of surface is the skin on a person’s face. If you want to succeed as an artist, it is absolutely vital that you be able to create this detail. But how? Continue reading Face sculpting in Mudbox 2015
If you’ve played any recently, you know there are two types of guys in video games – ripped superheroes, and bulging Hulks. Check this vid for the process I use to sculpt characters like this in Mudbox. Continue reading Sculpting muscles in Mudbox 2015
Here’s a short vid showing the creation of a character head in Mudbox, starting from the default base head.
Continue reading Head Sculpting Vid
This is a Maya character modeling tutorial, but the techniques are applicable to any 3d software package. I create a character base mesh from start to finish in Maya – the tutorial focuses on constructing a simple model with proper topology that is suitable for sculpting. Continue reading Maya Character Modeling Tutorial