Maya is a very complicated program with a lot of depth – a beginner could spend forever going through each individual menu and option. Here are some tips to get up and running in Maya more quickly!
Hard surface, high-resolution modeling presents its own unique challenges. This tutorial series shows the creation of a common hard surface object, a gun, from start to finish.
Need a quick lighting solution to show off your models or animation? Physical Sun and Sky is different than most things in Maya and Mental Ray: it’s easy to use, and it looks good right out of the box. Continue reading the ‘Make Cool’ button: Maya Physical Sun and Sky tutorial
Image Based lighting is the technique pros use to create lighting for their film effects shots. And now that the Maya 2015 Image Based Lighting is easier to use and quicker to implement than ever before, you’ve got no excuse not to use it! Continue reading Maya 2015 Image Based Lighting
Ever wonder how to make Borderlands style art in Photoshop and Mudbox? Look no further! I got around to creating a totally sweet VIDEO version of my original Borderlands art style tutorial. Continue reading How to make Borderlands style art
Subsurface scattering is a complicated shader effect that makes skin look alive. But creating subsurface scattering shaders for skin has always been a little bit like black magic – until now.
Mental Ray’s new MILA material in Maya 2015 is a layered library shader that improves performance and flexibility. Wait, why do you care? What’s wrong with Blinn??? Continue reading Start using the new MILA material in Maya 2015
Creating environment UVs isn’t hard, per se. It’s usually just planar UV projections on flat surfaces. The trick is properly creating UVs that take advantage of tiling textures. Here’s a short video that lays out what you need to know! Continue reading Environment UVs
You know that creating a simple level blockout (aka greyboxing) is a necessity for video game artists. But this simple skill can also make you a better artist all around.
As for how it can do that – I like to compare a blockout to Cliffs Notes.
Continue reading Creating a simple level blockout
Now we know where to find our crash save files. But chances are good that whatever caused that file to crash once, will make Maya crash again. What causes these problems, and how do we deal with them? Read on to learn how to fix Maya when it breaks. Continue reading How to fix Maya