Subsurface scattering is a complicated shader effect that makes skin look alive. But creating subsurface scattering shaders for skin has always been a little bit like black magic – until now.
Here’s a short vid showing the creation of a character head in Mudbox, starting from the default base head.
Continue reading Head Sculpting Vid
Want to create super-detailed sculpts in just seconds? You need to use VDMs!
Continue reading Using Vector Displacement Maps in Mudbox
Being able to hold something in my hands that I made in Mudbox is pretty cool. Kinda like ‘TEA / EARL GREY / HOT’ but much slower and entirely plastic. Continue reading 3d printing
I hate those ads. But in all seriousness, this is a really easy way to improve your portfolio! Continue reading 1 Easy Trick to Improve your Portfolio
This is a Maya character modeling tutorial, but the techniques are applicable to any 3d software package. I create a character base mesh from start to finish in Maya – the tutorial focuses on constructing a simple model with proper topology that is suitable for sculpting. Continue reading Maya Character Modeling Tutorial
Another quick Mudbox sculpting tutorial video.
Continue reading Mudbox Sculpting Tutorial – ‘Butler’
Ever wondered how to reverse-engineer the art that goes into AAA games? Follow along as I describe my process
I’ve created a video version of the tutorial! Check it out!! Continue reading Borderlands style texture creation
Creating texture coordinates is one of the more difficult aspects of the 3D pipeline to wrap our heads around. Here I lay out my process for properly UVing a character model.
Continue reading Maya UV Unwrapping tutorial