Creating environment UVs isn’t hard, per se. It’s usually just planar UV projections on flat surfaces. The trick is properly creating UVs that take advantage of tiling textures. Here’s a short video that lays out what you need to know! Continue reading Environment UVs
You know that creating a simple level blockout (aka greyboxing) is a necessity for video game artists. But this simple skill can also make you a better artist all around.
As for how it can do that – I like to compare a blockout to Cliffs Notes.
Continue reading Creating a simple level blockout
I hate those ads. But in all seriousness, this is a really easy way to improve your portfolio! Continue reading 1 Easy Trick to Improve your Portfolio
There is one big problem with the way most art classes are taught – I’m a teacher and even I do this, because this is what most students expect. But if you know what to do, you can make art school work for you. Continue reading 2 steps to win at school
This is a Maya character modeling tutorial, but the techniques are applicable to any 3d software package. I create a character base mesh from start to finish in Maya – the tutorial focuses on constructing a simple model with proper topology that is suitable for sculpting. Continue reading Maya Character Modeling Tutorial
Another quick Mudbox sculpting tutorial video.
Continue reading Mudbox Sculpting Tutorial – ‘Butler’
If you don’t already have one, now is the time to get a touch graphics tablet for sculpting and painting. Continue reading Why you need a touch graphics tablet
Knowing how to create tiling textures is a must-have skill for video game environment artists. I’ve created a video that reveals texture techniques I learned when working in the game industry. Continue reading How to Create Tiling Textures