This is a classic conflict – Maya vs Blender. It seems like it’s easiest to get started with Blender – it’s free, you can download it right now, and there are lots of tutorials online.
But is Blender really the best package for a beginner to learn? Continue reading Maya vs Blender: what should a beginner learn?
When I was looking to become a game artist back in the day, things were easy. Not many people knew the software, and even fewer were actually good artists! Breaking into the game industry then meant I was hired as an ‘artist’ – a catch-all position that meant that I would be doing a little of everything.
Nowadays the landscape is completely different. Competition for game jobs is absolutely cut-throat. On top of that, 3D art is becoming every more complicated! How can a noob possibly make it? Continue reading Want to become a game artist? Specialize!
From reader Ashan, a question about character artist degrees and portfolio work:
I was hoping you could provide some answers for questions I’ve been having – if I wanted to become a character artist, would a degree in digital art/art be more valuable than a solid portfolio?
So: are character artist degrees more important than a portfolio?
Continue reading Reader request: character artist degrees versus portfolio?
Hiring artists isn’t like the hiring process for any other job. After all, the hiring manager can see what you can do right away, from your portfolio. That means your portfolio needs to impress – but that isn’t all that it needs to do.
Continue reading what goes into a game art portfolio?