All posts by James Taylor

Maya Character Modeling Tutorial

This is a Maya character modeling tutorial, but the techniques are applicable to any 3d software package. I create a character base mesh from start to finish in Maya – the tutorial focuses on constructing a simple model with proper topology that is suitable for sculpting. Continue reading Maya Character Modeling Tutorial →

Welcome to MethodJ.com

I’m James Taylor!

I’m currently teaching 3D art at the university level. Before that, I worked in the video game industry for nearly 10 years, where I worked on at least 23 different games. I’ve done web design and traditional animation, too! I keyframed stuff that ended up on MTV’s Liquid Television.

All told, I’ve got almost 20 years of professional experience doing this kind of thing. Put in another way, I first used Maya when it was still called Power Animator, and if you can believe it, it was even less user-friendly than it is now.

In my position I see a lot of students, a lot of art, and a lot of portfolios. Through the years I’ve seen the same mistakes cropping up again and again. Continue reading Welcome to MethodJ.com →