Here’s another short video, I go over the process of creating a zipper stamp for Mudbox. I also include the stamp as a download! Continue reading Zipper stamp for Mudbox
Here’s a short vid showing the creation of a character head in Mudbox, starting from the default base head.
Continue reading Head Sculpting Vid
Want to create super-detailed sculpts in just seconds? You need to use VDMs!
Continue reading Using Vector Displacement Maps in Mudbox
Creating environment UVs isn’t hard, per se. It’s usually just planar UV projections on flat surfaces. The trick is properly creating UVs that take advantage of tiling textures. Here’s a short video that lays out what you need to know! Continue reading Environment UVs
This is a Maya character modeling tutorial, but the techniques are applicable to any 3d software package. I create a character base mesh from start to finish in Maya – the tutorial focuses on constructing a simple model with proper topology that is suitable for sculpting. Continue reading Maya Character Modeling Tutorial
Another quick Mudbox sculpting tutorial video.
Continue reading Mudbox Sculpting Tutorial – ‘Butler’
Knowing how to create tiling textures is a must-have skill for video game environment artists. I’ve created a video that reveals texture techniques I learned when working in the game industry. Continue reading How to Create Tiling Textures