Many 3D artists – and many of my students – are making a critical assumption about the nature of their art. Unfortunately, this assumption is absolutely fatal to an artist’s career in the long run! Continue reading The artist, not the tool.
I’m James Taylor!
I’m currently teaching 3D art at the university level. Before that, I worked in the video game industry for nearly 10 years, where I worked on at least 23 different games. I’ve done web design and traditional animation, too! I keyframed stuff that ended up on MTV’s Liquid Television.
All told, I’ve got almost 20 years of professional experience doing this kind of thing. Put in another way, I first used Maya when it was still called Power Animator, and if you can believe it, it was even less user-friendly than it is now.
In my position I see a lot of students, a lot of art, and a lot of portfolios. Through the years I’ve seen the same mistakes cropping up again and again. Continue reading Welcome to MethodJ.com