I’m James Taylor!
I’m currently teaching 3D art at the university level. Before that, I worked in the video game industry for nearly 10 years, where I worked on at least 23 different games. I’ve done web design and traditional animation, too! I keyframed stuff that ended up on MTV’s Liquid Television.
All told, I’ve got almost 20 years of professional experience doing this kind of thing. Put in another way, I first used Maya when it was still called Power Animator, and if you can believe it, it was even less user-friendly than it is now.
In my position I see a lot of students, a lot of art, and a lot of portfolios. Through the years I’ve seen the same mistakes cropping up again and again. Continue reading Welcome to MethodJ.com