Part two of the bodybuilder character creation series is head modeling for animation – an in-depth look at this crucial modeling process in Maya. The face is an especially difficult region to nail – likenesses are hard to acheive, and building topology to fit the complicated facial animation requirements is very challenging. In the video, I address both topics, talking about how to model the topology correctly, and then matching anatomy to the reference images used.
Use the IMAGE PLANES I created of the character to make the modeling process easier.
• H.264 Mpeg4
• 37:54 running time
• 885 MB file size, split into 2 files